Cribbage Rules

The complete rules of standard two-player cribbage, as played on this site and at kitchen tables everywhere. If you've never played at all, start with the gentler beginner's guide.

Players, cards, and the board

Cribbage is played with a standard 52-card deck, most often by two players and also by four in fixed partnerships (partners sit across from each other and score together). Aces are always low and count 1; face cards count 10; other cards count their number. Rank order for runs is A-2-3 … J-Q-K (runs don't wrap around). Score is kept on a cribbage board; the first player or partnership to peg 121 points wins immediately, at any point in the hand. A short game to 61 is also common.

The deal

The crib

Each player discards exactly two cards face-down to form the crib — or one card each in the four-handed game, which fills the same four-card crib. The crib belongs to the dealer and is scored at the end of the hand, so the dealer wants good cards in it and the non-dealer wants junk in it. Discards are hidden until the crib is counted.

The starter ("his heels")

The non-dealer cuts the remaining deck; the dealer turns the top card face-up. This is the starter. If it's a jack, the dealer pegs 2 points at once ("his heels" or "his nibs" — terminology varies; on this site, the 2 for the turned jack is his heels, and the 1 for a jack in hand is nobs). The starter takes no part in the play but is added to every hand and the crib for the show.

The play (pegging)

The show

Hands are counted in a fixed order: non-dealer's hand, dealer's hand, then the crib. Each is scored as five cards — the four held plus the starter — and every distinct combination counts: fifteens, pairs, runs, flushes, and nobs (a jack of the starter's suit). One special rule: a flush in the crib only counts if all four crib cards and the starter share a suit, while a hand flush counts with just the four held cards (five with the starter). The best possible hand is 29 points: three fives and a jack, with the matching five as the starter.

The counting order can decide games: if the non-dealer reaches 121 while counting first, the game ends there and the dealer's hand and crib are never counted.

Winning, skunks, and muggins